HUSS VALLEY FIELD GUIDE

Huss Valley abilities

Filter by role and select up to three abilities to compare. Choose one to carry its price into the Gem planner.

Updated 12 October 2026

Gem prices: community report dated 10 October. Check your shop before buying. Price history · Help me choose

Compare abilities

0 / 3 selected

Select Compare on a card below, or .

Pocket Door illustrationRunner

Pocket Door

Places a temporary obstacle in the Chaser’s path.

When to use it
Block a narrow approach, then keep moving.
Drawback
A Chaser with room to go around can bypass it.
875 Gemsreported
3–4 October report: 400 Gems.
Plan cost
Cloak illustrationRunner

Cloak

Briefly hides your character.

When to use it
Change direction while hidden so the Chaser loses your route.
Drawback
You can still be hit. The older guide says using an item ends the effect.
1,625 Gemsreported
3–4 October report: 1,000 Gems.
Plan cost
Inflatable Decoy illustrationRunner

Inflatable Decoy

Sends a copy of your character running straight ahead.

When to use it
Send it down one route and take another.
Drawback
Following behind the copy makes the trick easier to spot.
1,200 Gemsreported
3–4 October report: 750 Gems.
Plan cost
Emergency Airhorn illustrationRunner

Emergency Airhorn

Pushes a nearby Chaser back with a short-range blast.

When to use it
Create space when the Chaser is already close.
Drawback
You need to aim at close range. It will not help from far away.
1,450 Gemsreported
3–4 October report: 1,000 Gems.
Plan cost
Rufus’s Leash illustrationChaser

Rufus’s Leash

Pulls a Runner toward you.

When to use it
Bring a Runner into reach, then follow up with a hit.
Drawback
The pull itself does not guarantee a catch.
1,625 Gemsreported
Plan cost
Big Dagger illustrationChaser

Big Dagger

Temporarily extends your knife’s reach.

When to use it
Use it when you can close the gap but miss the final swing.
Drawback
Extra reach does not help you catch up from far away.
1,125 Gemsreported
Plan cost
Rocket Shoes illustrationChaser

Rocket Shoes

Gives you a burst of movement.

When to use it
Close a gap or reposition after choosing your direction.
Drawback
A poorly aimed burst can carry you away from the Runner.
1,300 Gemsreported
Plan cost
Bowling Ball illustrationChaser

Bowling Ball

Rolls a projectile that can trip a Runner.

When to use it
Aim along a route the Runner is likely to follow.
Drawback
The Runner can change direction before it reaches them.
600 Gemsreported
Plan cost

About the Gem prices

Prices start from the 10 October community report. The 3–4 October guide listed lower prices for several Runner abilities; you can see those older figures on the cards.

Use the current shop price before spending Gems. The planner lets you edit every selected price.

Equip an ability after buying it

Open MENU → SHOP, select the ability you own and equip it for its role. The reviewed beginner guide describes one Runner slot, one Chaser slot and one item slot.

If a tool appears in a different category in your current shop, follow the shop’s label.

Not sure which ability to buy?

Choose the problem you run into most: losing a close encounter, being tracked after a turn, closing a gap or missing the final swing. The buying guide matches each problem to an ability and an alternative.