HUSS VALLEY FIELD GUIDE

Huss Valley tier list & buying guide

Pick your role and the problem you want to solve. Get a suggested ability, its drawback and an alternative.

Updated 12 October 2026

Which ability should I buy?

Pocket Door illustrationSUGGESTED PICK

Pocket Door

Pocket Door has the lowest reported Runner price. Use it to block a narrow approach and keep running.

Keep in mind: A Chaser with room to go around can bypass it.

875 Gems reported · Alternative: Cloak

Suggestions use reported effects and prices. They are not based on measured win rates.

How the picks work

These suggestions match each ability’s reported effect to a common problem. They are buying advice, not a ranking based on measured win rates.

Pocket Door has the lowest reported Runner price at 875 Gems. Bowling Ball has the lowest Chaser price at 600 Gems. Choose them for their effects as well as their cost.

Runner priorities

Your problemConsiderTrade-off
You need to interrupt a direct approachPocket DoorA physical obstacle helps only if your placement makes going around it costly.
The Chaser keeps tracking your directionCloakConcealment lets you change route; it does not protect you from a hit.
You want the Chaser to follow another lineInflatable DecoyA decoy needs a convincing route; effectiveness depends on the other player.
You lose close-range encountersEmergency AirhornA reactive option, but you must operate at short range.

Chaser priorities

Your problemConsiderTrade-off
The Runner stays just outside reachRufus’s LeashA pull can create an opportunity; a catch still needs follow-through.
You reach the Runner but miss your swingBig DaggerExtra reach does not replace approach timing.
You need to reposition quicklyRocket ShoesChoose the direction carefully before committing.
The Runner uses a predictable routeBowling BallA projectile depends on aim and the target’s route.

Before you spend

  • Check the ability’s role and effect in the current shop.
  • Leave abilities you already own out of your budget.
  • Look at any current event reward track before buying an ability it offers.
  • Buy for the problem you need to solve next. You do not need every ability.